![]() I'm not a massive god-'em-up fanatic, but Anno definitely does everything required of the genre. The object of the game is to build up your tiny settlement into a continent-spanning metropolis, through the means of good town planning, sensible building choices and wise trading decisions. The zoom levels aren't subtle enough to allow for this, so you'll have to be content with an overview of your nascent kingdom. ![]() Your citizens and peasants go about their business, though it isn't as easy to watch them doing so as we'd have liked. ![]() Visually, the game is pleasant, and the scenery bright and colourful. Yes, there are some little issues with it, but generally you get settled in (no pun intended) pretty sharpish, trading away and ferrying goods about the place. Everything is done through the power of the voice (and some helpful arrows). There aren't any massive blocks of small text to read through for two hours, only to discover that was only the first of seven tutorials. In contrast to most mainland European god games then, Anno 1404 does ease you into its gameplay relatively well. The Worst Thing about any god game is the fact they all seem so impenetrable, that you can spend hours on one and barely have any idea about what you're doing (Paradox, we're looking at you here).
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